![]() We’ve probably seen this more in recent games, but they are still important. Having a tutorial tie in with the main storyline makes it feel less like a tutorial and is overall more enjoyable.Īnother option is to use loading screens to your advantage. With each new weapon or upgrade you are given a group of enemies to test it on so you have a full understanding of its combat capabilities. Within the first 20 minutes you learn the basics of combat, puzzle solving and at the end you’ve taken down a frickin’ hydra! God of War executes this perfectly by introducing elements to the player one at a time, while also progressing through the storyline and the training doesn’t stop at the end of the first mission. A prime example would be the God of War series. It’s not necessary to explain everything in the first 20 minutes, but to introduce the player each element one at a time. The third, and probably best, option is to teach the player the skills necessary while they are playing through the game itself. These training grounds are usually marked outside of the game’s main storyline and won’t directly reflect the rest of the game. The game takes that a bit further by tracking your progress and suggesting a difficulty setting that would best suit your skills. A good example of this would be Call of Duty’s training ground where you shoot at cardboard cutouts of enemies and run through an obstacle course. The next option would be having a training ground of sorts where you can practice the game’s mechanics in a safe environment. ![]() ![]() And for the record most games still have a user’s manual, just in the form of PDF documents that nobody really reads anyway. With more games releasing as digital downloads and other console games not even including a game manual they really have to resort to teaching the player in-game. In the past these were helpful in learning the basics of how to play, but they’re less relevant today. The worst would probably have to be in the user’s manual. Now there are a few approaches to implementing the tutorial. They are also there for those people who have never touched a game like that before in their life, so the real importance of tutorials is teaching the player the skills necessary to complete the challenges ahead. Changes are made and things get optimized for the new generation. Sure they can be a bit annoying if you’ve been playing every single game in that series but the game is never really the same as it was before. I believe that a lot of people take tutorials for granted.
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